| Many 
                  ideas come from previous ideas. The sixties, particularly in 
                  the ARPA community, gave rise to a host of notions about "human-computer 
                  symbiosis" through interactive time-shared computers, 
                  graphics screens and pointing devices. Advanced computer languages 
                  were invented to simulate complex systems such as oil refineries 
                  and semi-intelligent behavior. The soon to follow paradigm shift 
                  of modern personal computing, overlapping window interfaces, 
                  and object-oriented design came from seeing the work of the 
                  sixties as something more than a "better old thing". 
                  Instead the promise of exponential growth in computing demanded 
                  that the sixties might be regarded as "almost a 
                  new thing" and to find out what the actual "new thing" 
                  might be.  For 
                  example, once you would compute with a handheld "Dynabook" 
                  in a way that would not be possible on a shared mainframe; millions 
                  of potential users meant that the user 
                  interface would have to become a learning environment; and 
                  needs for large scope, reduction in complexity, and end-user 
                  literacy would require that data and control structures be done 
                  away with in favor of a more biological scheme of protected 
                  universal cells interacting only through messages that could 
                  mimic any desired behavior. Smalltalk 
                  was the first complete realization of these new points of view 
                  as parented by its many predecessors in hardware, language and 
                  user interface design. It became the exemplar of the new computing, 
                  in part, because we were actually trying for a qualitative shift 
                  in belief structures  a new paradigm in the same spirit 
                  as the invention of the printing press  and thus took 
                  took highly extreme positions which almost forced these new 
                  styles to be invented." So, the answer is, is that this stuff is 
                  for all of us and the reason it works is not because the goodness 
                  of computer science in it, although there is some there, the 
                  main reason it works is because for some reason we decided to 
                  study human beings and involve lots of human beings called children 
                  in our experiment and try to stay closely coupled to them for 
                  a number of years and out of that came a bunch of ideas that 
                  couldn't have come sprung just from technology alone. So if 
                  it weren't for the multiple mentality ideas of Jerome Bruner 
                  and a host of other sources like Suzuki's method of teaching 
                  violin and others too numerous to mention we never would have 
                  thought of these ideas and implemented them the way that we 
                  did.  Texts by Alan KayEdited by Randall Packer
 Culled from the following sources:  "The 
                  Early History of Smalltalk;" History of Programming Languages 
                  II; Alan Kay; ACM; 1996  "Doing 
                  With Images Makes Symbols;" Lecture by Alan Kay at the 
                  "Distinguished Lecture Series" sponsored by Apple 
                  Computer; 1987  "User 
                  Interface: A Personal View;" The Art of Human-Computer 
                  Interface Design; Alan 
                  Kay; 1989  "A Conversation with Alan Kay;" 
                  Interactions; 1994  |