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Computers, Networks and Education <1991>

The physicist Murray Gell-Mann has remarked that education in the 20th century is like being taken to the world's greatest restaurant and being fed the menu. He meant that representations of ideas have replaced the ideas themselves; students are taught superficially about great discoveries instead of being helped to learn deeply for themselves.

In the near future, all the representations that human beings have invented will be instantly accessible anywhere in the world on intimate, notebook-size computers. But will we be able to get from the menu to the food? Or will we no longer understand the difference between the two? Worse, will we lose even the ability to read the menu and be satisfied just to recognize that it is one?

There has always been confusion between carriers and contents. Pianists know that music is not in the piano. It begins inside human beings as special urges to communicate feelings. But many children are forced to "take piano" before their musical impulses develop; then they turn away from music for life. The piano at its best can only be an amplifier of existing feelings, bringing forth multiple notes in harmony and polyphony that the unaided voice cannot produce.

The computer is the greatest "piano" ever invented, for it is the master carrier of representations of every kind. Now there is a rush to have people, especially schoolchildren, "take computer." Computers can amplify yearnings in ways even more profound than can musical instruments. But if teachers do not nourish the romance of learning and expressing, any external mandate for a new "literacy" becomes as much a crushing burden as being forced to perform Beethoven's sonatas while having no sense of their beauty. Instant access to the world's information will probably have an effect opposite to what is hoped: students will become numb instead of enlightened.

In addition to the notion that the mere presence of computers will improve learning, several other misconceptions about learning often hinder modern education. Stronger ideas need to replace them before any teaching aid, be it a computer or pencil and paper, will be of most service. One misconception might be called the fluid theory of education: students are empty vessels that must be given knowledge drop by drop from the full teacher-vessel. A related idea is that education is a bitter pill that can be made palatable only by sugarcoating – a view that misses the deep joy brought by learning itself.

Another mistaken view holds that humans, like other animals, have to make do only with nature's mental bricks, or innate ways of thinking, in the construction of our minds. Equally worrisome is the naive idea that reality is solely what the senses reveal. Finally, and perhaps most misguided, is the view that the mind is unitary, that it has a seamless "I"-ness.

Quite the contrary. Minds are far from unitary: they consist of a patchwork of different mentalities. Jerome S. Bruner of New York University has suggested that we have a number of ways to know and think about the world, including doing, seeing and manipulating symbols. What is more, each of us has to construct our own version of reality by main force, literally to make ourselves. And we are quite capable of devising new mental bricks, new ways of thinking, that can enormously expand the understandings we can attain. The bricks we develop become new technologies for thinking.

Many of the most valuable structures devised from our newer bricks may require considerable effort to acquire. Music, mathematics, science and human rights are just a few of the systems of thought that must be built up layer by layer and integrated. Although understanding or creating such constructions is difficult, the need for struggle should not be grounds for avoidance. Difficulty should be sought out, as a spur to delving more deeply into an interesting area. An educational system that tries to make everything easy and pleasurable will prevent much important learning from happening.

It is also important to realize that many systems of thought, particularly those in science, are quite at odds with common sense. As the writer Susan Sontag once said, "All understanding begins with our not accepting the world as it appears." Most science, in fact, is quite literally non-sense. This idea became strikingly obvious when such instruments as the telescope and microscope revealed that the universe consists of much that is outside the reach of our naive reality.

Humans are predisposed by biology to live in the barbarism of the deep past. Only by an effort of will and through use of our invented representations can we bring ourselves into the present and peek into the future. Our educational systems must find ways to help children meet that challenge.

In the past few decades the task before children – before all of us – has become harder. Change has accelerated so rapidly that what one generation learns in childhood no longer applies 20 years later in adulthood. In other words, each generation must be able to quickly learn new paradigms, or ways of viewing the world; the old ways do not remain usable for long. Even scientists have problems making such transitions. As Thomas S. Kuhn notes dryly in The Structure of Scientific Revolutions, a paradigm shift takes about 25 years to occur – because the original defenders have to die off.

Much of the learning that will go on in the future will necessarily be concerned with complexity. On one hand, humans strive to make the complex more simple; categories in language and universal theories in science have emerged from such efforts. On the other hand, we also need to appreciate that many apparently simple situations are actually complex, and we have to be able to view situations in their larger contexts. For example, burning down parts of a rain forest might be the most obvious way to get arable land, but the environmental effects suggest that burning is not the best solution for humankind.

Up to now, the contexts that give meaning and limitation to our various knowledges have been all but invisible. To make contexts visible, make them objects of discourse and make them explicitly reshapable and inventable are strong aspirations very much in harmony with the pressing needs and onrushing changes of our own time. It is therefore the duty of a well-conceived environment for learning to be contentious and even disturbing, seek contrasts rather than absolutes, aim for quality over quantity and acknowledge the need for will and effort. I do not think it goes too far to say that these requirements are at odds with the prevailing values in American life today.

If the music is not in the "piano," to what use should media be put, in the classroom and elsewhere? Part of the answer depends on knowing the pitfalls of existing media.

It is not what is in front of us that counts in our books, televisions and computers but what gets into our heads and why we want to learn it. Yet as Marshall H. McLuhan, the philosopher of communications, has pointed out, the form is much of what does get into our heads; we become what we behold. The form of the carrier of information is not neutral; it both dictates context-free factoids, often presented simply because they are recent. Two hundred years ago the Federalist papers – essays by James Madison, Alexander Hamilton and John Jay arguing for ratification of the U.S. Constitution – were published in newspapers in the 13 colonies. Fifty years later the telegraph and its network shifted the goals of news from depth to currency, and the newspapers changed in response. Approximately 100 years after that, television started shifting the emphasis of news from currency to visual immediacy.

Computers have the same drawbacks as other media, and yet they also offer opportunities for counteracting the inherent deficits. Where would the authors of the Constitution publish the Federalist papers today? Not in a book; not enough people read books. Not in newspapers; each essay is too long. Not on the television; it cannot deal with thoughtful content. On computer networks? Well, computer displays, though getting better every year, are not good enough for reading extended prose; the tendency is to show pictures, diagrams and short "bumper sticker" sentences, because that is what displays do well.

But the late 20th century provides an interesting answer to the question: transmitting over computer networks a simulation of the proposed structure and processes of the new Constitution. The receivers not only could run the model but also could change assumptions and even the model itself to test the ideas. The model could be hyperlinked to the sources of the design, such as the constitution of Virginia, so that "readers" might readily compare the new ideas against the old. (Hyperlinking extends any document to include related information from many diverse sources.) Now the receivers would have something stronger than static essays. And feedback about the proposals – again by network – could be timely and relevant.

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Ten years from now, powerful, intimate computers will become as ubiquitous as television and will be connected to interlinked networks that span the globe more comprehensively than telephones do today.

The first benefit is great interactivity. Initially the computers will be reactive, like a musical instrument, as they are today. Soon they will take initiatives as well, behaving like a personal assistant. Computers can be fitted to every sense. For instance, there can be displays for vision; pointing devices and keyboards for responding to gesture, speakers, piano-type keyboards and microphones for sound – even television cameras to recognize and respond to the user's facial expressions. Some displays will be worn as magic glasses and force-feedback gloves that together create a virtual reality, putting the user inside the computer to see and touch this new world. The surface of an enzyme can be felt as it catalyzes a reaction between two amino acids; relativistic distortions can be directly experienced by turning the user into an electron traveling at close to the speed of light.

A second value is the ability of the computers to become any and all existing media, including books and musical instruments. This feature means people will be able (and now be required) to choose the kinds of media through which they want to receive and communicate ideas. Constructions such as texts, images, sounds and movies, which have been almost intractable in conventional media, are now manipulatable by word processors, desktop publishing, and illustrative and multimedia systems.

Third, and more important, information can be presented from many different perspectives. Marvin L. Minsky of MIT likes to say that you do not understand anything until you understand it in more than one way. Computers can be programmed so that "facts" retrieved in one window on a screen will automatically cause supporting and opposing arguments to be retrieved in a halo of surrounding windows. An idea can be shown in prose, as an image, viewed from the back and the front, inside or out. Important concepts from many different sources can be collected in one place.

Fourth, the heart of computing is building a dynamic model of an idea through simulation. Computers can go beyond static representations that can at best argue; they can deliver sprightly simulations that portray and test conflicting theories. The ability to "see" with these stronger representations of the world will be as important an advance as was the transition to language, mathematics and science from images and common sense.

A fifth benefit is that computers can be engineered to be reflective. The model-building capabilities of the computer should enable mindlike processes to be built and should allow designers to create flexible "agents." These agents will take on their owner's goals, confer about strategies (asking questions of users as well as answering their queries) and, by reasoning, fabricate goals of their own.

Finally, pervasively networked computers will soon become a universal library, the age-old dream of those who love knowledge. Resources now beyond individual means, such as supercomputers for heavy-duty simulation, satellites and huge compilations of data, will be potentially accessible to anyone.

For children, the enfranchising effects of these benefits could be especially exciting. The educator John Dewey noted that urban children in the 20th century can participate only in the form, not the content, of most adult activities; compare the understanding gained by a city girl playing nurse with her doll to that gained by a girl caring for a live calf on a farm. Computers are already helping children to participate in content to some extent. How students from preschool to graduate school use their computers is similar to how computer professionals use theirs. They interact, simulate, contrast and criticize, and they create knowledge to share with others.

When massively interconnected, intimate computers become commonplace, the relation of humans to their information carriers will once again change qualitatively. As ever more information becomes available, much of it conflicting, the ability to critically assess the value and validity of many different points of view and to recognize the contexts out of which they arise will become increasingly crucial. This facility has been extremely important since books became widely available, but making comparisons has been quite difficult. Now comparing should become easier, if people take advantage of the positive values computers offer.

Computer designers can help as well. Networked computer media will initially substitute convenience for verisimilitude, and quantity and speed for exposition and thoughtfulness. Yet well-designed systems can also retain and expand on the profound ideas of the past, making available revolutionary ways to think about the world. As Postman has pointed out, what is required is a kind of guerilla warfare, not to stamp out new media (or old) but to create a parallel consciousness about media – one that gently whispers the debits and credits of any representation and points the way to the "food."

For example, naive acceptance of onscreen information can be combated by designs that automatically gather both the requested information and instances in which a displayed "fact" does not seem to hold.

An on-line library that retrieves only what it is requested produces tunnel vision and misses the point of libraries; by wandering in the stacks, people inevitably find gems they did not know enough to seek. Software could easily provide for browsing and other serendipitous ventures.

Today facts are often divorced from their original context. This fragmentation can be countered by programs that put separately retrieved ideas into sequences that lead from one thought to the next. And the temptation to "clay push," to create things or collect information by trial and error, can be fought by organizational tools that help people form goals for their searches. If computer users begin with a strong image of what they want to accomplish, they can drive m a fairly straightforward way through their Initial construction and rely on subsequent passes to criticize, debug and change.

If the personally owned book was one of the main shapers of the Renaissance notion of the individual, then the pervasively networked computer of the future should shape humans who are healthy skeptics from an early age. Any argument can be tested against the arguments of others and by appeal to simulation. Philip Morrison, a learned physicist, has a fine vision of a skeptical world: ". . . genuine trust implies the opportunity of checking wherever it may be wanted.... That is why it is the evidence, the experience itself and the argument that gives it order, that we need to share with one another, and not just the unsupported final claim."

I have no doubt that as pervasively networked intimate computers become common, many of us will enlarge our points of view. When enough people change, modern culture will once again be transformed, as it was during the Renaissance. But given the current state of educational values, I fear that, just as in the 1500s, great numbers of people will not avail themselves of the opportunity for growth and will be left behind. Can society afford to let that happen again?