back
straight up
"Traditional narratives are being restructured. As a result, people feel a greater need to personally participate in the discovery of values that affect and order their lives, to dissolve the division that separates them from control, freedom... "
Guide Marion invites the viewer into Deep Contact

previous next

Click to play video Excerpt from Deep Contact


Lynn Hershman | Transgression <1982>

Media artist Lynn Hershman divides her work into two categories: B.C. (Before Computers) and A.D. (After Digital). The line of demarcation occurred around 1980 as interactive technologies, including personal computers and laserdisc players, became commercially available. In her early performance works and site-specific installations (B.C.), Hershman had begun exploring themes that focused on issues of identity, alienation, and the blurring between reality and fiction.

The first of her interactive works was Lorna (1982), the seminal art videodisc; a labyrinthine journey through the mental landscape of an agoraphobic middle-aged woman. Lorna's passive relation to media and life is juxtaposed with the viewer's new found agency to select and reassemble the narrative's branching themes, stories, interpretations, and conclusions. In Deep Contact (1984-89), Hershman uses a touchscreen interface to suggest that the viewer can reach through the work's glass surface, the computer's "fourth wall." This type of interactivity constitutes a transgression of the screen, transporting the viewer into virtual reality.